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	<title>M Dash 27 - Blog by Hecko X &#187; Games</title>
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	<link>http://m-27.com</link>
	<description>Rants, reviews, and pure awesomeness!!</description>
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		<title>Dragon Ball Z: Burst Limit</title>
		<link>http://m-27.com/reviews/dragon-ball-z-burst-limit/</link>
		<comments>http://m-27.com/reviews/dragon-ball-z-burst-limit/#comments</comments>
		<pubDate>Wed, 16 Jul 2008 18:29:42 +0000</pubDate>
		<dc:creator>Hecko X</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Reviews]]></category>

		<guid isPermaLink="false">http://m-27.com/?p=127</guid>
		<description><![CDATA[Review of the fighting game, Dragon Ball Z: Burst Limit. If you've ever considered watching the original DBZ anime series, I recommend just playing this game instead. You get the exact same story in 1/50 the time.]]></description>
			<content:encoded><![CDATA[<div align="justify"><img src="http://m-27.com/wp-content/lol/dragon-ball-z-burst-limit.jpg" style="float:right; margin-left: 10px" width="240px">I&#8217;ve recently embarked on the &#8220;<em>Infinite Circle of Returning Games&#8230; of Doom</em>&#8220;. Has nothing really to do with damnation of any sort, but adding &#8220;Doom&#8221; to a title automatically gives it a +15 coolness stat at the risk of dying after three turns (bad Final Fantasy series reference&#8230;). Anywho, the concept is simple; you get a game for the Xbox 360, if it is awesome you keep it, if it sucks more than a vacuum cleaner on steroids, you get as many achievement as you care to get, and then return it to the store within the 7-14 days you have to return it in exchange for a different game in the same price range. Then just repeat. This allows me to test a game out for real, before deciding whether or not to get it, and it allows me to start up these game-themed rants.</div>
<p><span id="more-127"></span></p>
<div align="justify">On to the topic at hand! The first game I got after starting the&#8230; eh&#8230; ICoRGoD (lulz, &#8220;<em>I cor God</em>&#8220;, how blasphemic XD), was Dragon Ball Z: Burst Limit. I have never been a fan of the game series (or the anime for that matter, because of its SLOOOOOOOOW progress in storyline), and lets just say this game did nothing to turn me over. The game system has been made so that even noobs can have a devastatingly dangerous offence, but only expert players will have any type of decent defence. It sucks, badly.<br />
<br />
The controls leave much to be desired. After half an hour, I almost threw my controller into my TV out of pure aggression from how bad the controls are. First of all, the Xbox 360 controller just isn&#8217;t built for fighting games, because the D-pad is fucking pathetic and if you use the left analogue stick, you lose 5-25% of your &#8220;input speed&#8221;, depending on how skilful you are, not to mention how much harder it makes double tapping quickly enough to evade moves. Also, on the game system side, when dashing, you cannot simply stop and proceed by making regular attacks immediately after. When you stop after a dash, the characters pause for almost a full second without reacting to any other input like guard, attack, or move in another direction. This is more than enough time for the opponent to kick your ass, and using one of the three different dash attacks, which is your only other option, make you dangerously predictable. In this sense, the first one to dash directly at the opponent will lose approx 1000 out of 3000HP, because they&#8217;ll without a doubt take the hit of an Ultimate Attack if the opponent has a full Ki bar.<br />
<br />
<img src="http://m-27.com/wp-content/lol/what-the.jpg" width="240px" style="float:left; margin-right: 10px" title="Come on, lover boy! Give me a kiss!">On to the game itself! The main game storyline consists of three sagas, based on different arches in the story line of DBZ, and each saga is divided into several &#8220;episodes&#8221;. The first arch is the arch with the Saiyajin (yes, I use the Japanese names&#8230;) invading earth (Vegeta and Nappa). The second is the Freeza arch with the addition of what I suppose is based on the &#8220;<em>The Father of Goku</em>&#8221; special, where you play as Bardock. The third is the Cell arch with the addition one of the movies that featured Broli. The stories with Bardock and Broli are side-stories and are not unlocked until you complete the main storyline. I actually preferred playing through this rather than watching the almost 300 &#8220;<em>oh my god, please kill me, the show is progressing so fucking slowly</em>&#8221; episodes of the anime, because the game can be completed in only 7-10 hours, and you miss <u>almost nothing</u> of the plot despite of it.<br />
<br />
There is a feature called &#8220;Drama Pieces&#8221; in the game, which are little animations that lead to stat changes or have other beneficial features. I don&#8217;t know if such a thing existed in any of the previous games, and I actually don&#8217;t care, what I do know however, is that they will make life Hell for you in the trial modes. I played survival to get a few of the achievements for the game and when I lost at opponent 76 of 100, the game of course showed my stats. It said that I had played the survival course for half an hour from the point I started to the point I lost. In active battle, this was true, I had spent half an hour. I real time, because of the UNSKIPPABLE Drama Piece animations (unskippable, what the fuck where they thinking?!?!) that last anywhere between 2 to 20 seconds a piece, I had played for roughly 1½-2 hours, <strong>if not longer!</strong> This fucking sucks, I might add! This is probably one of the reasons they are turned off in online battles 99% of the time.<br />
<br />
<a href="http://www.xbox360achievements.org/achievements.php?gameID=587"><u>The achievements are abundant</u></a>. There are 50 off them, of which 3 are worth 100 points each, and they are of course insanely hard to do. You can get roughly 250 points by simply playing through the story mode, 400 if you put in effort. But most of the other achievements are extremely bothersome, time consuming, and rarely worth the 5-15 points which is why I&#8217;ll probably not exceed 550 points in this crappy game.<br />
<br />
As for live battles, I&#8217;ll tell you straight of the bat, I have no respect for a VAST majority of Vegeta players. With Vegeta, there is one common strategy that is like &#8220;the Holy Grail&#8221; of being a cheap-ass. They set the game to 2 or more rounds, since transformations (e.g. turning Super Saiyajin) carry over to the next round. They transform at first chance they get, keep their distance, and spam INSANE amounts of the massively overpowered Big Bang special attack (can only be used in Super Sayajin form, which is why the 2 rounds are important, since as long as they transform, losing the first round means almost nothing) that acts not only as the probably strongest special attack in the game in the sense that it crushes all other special attacks it collides with, but also as a impenetrable (with the exception of Ultimate Attacks) frontal shield while it is charging. They then use the Final Flash ultimate attack, which is neigh impossible to avoid and thus must be guarded at the expense of either your own Ki or Guard damage, at any available opportunity.<br />
<br />
<embed height="218" width="270" src="http://www.youtube.com/v/TAXb5CNpbXA" style="float: right; margin-left: 5px"></embed>Now don&#8217;t get me wrong here, I&#8217;m not saying that Vegeta players <strong>don&#8217;t</strong> have skill, I&#8217;m just saying that 99.9% of Vegeta players are to busy being cheap to show that they <strong>do</strong> have skill. And hey, I&#8217;m all for using the tools the game gives you in order to win, but give me a fucking break, Vegeta should be soft banned or not be used cheaply. To the right, there should be a video of a Vegeta mirror match, if there isn&#8217;t, please refresh the page. | Soldier TK | (player 2) plays with your standard cheap ass tactics that almost all Vegeta players use and that I have described, while Link X Live (player 1) belongs to the 0.1% of actually skillful players, who takes Vegeta to the next level of play.<br />
<br />
All in all, I can only recommend this game to people who want to see the anime, but are afraid that their brains would implode from the painfully slow storyline progress, or to extreme fans, because I personally found this to be an extremely broken, imbalanced game that is abused much to easily. This one is gonna get returned for sure.<br />
</p>
<table width="100%" style="text-align:center; border: 2px solid black">
<tr>
<td colspan="10" style="border: 2px solid #379cb3" bgcolor="#222222"><font color="#379cb3" size="+1"><strong>Score</strong></font></td>
</tr>
<tr>
<td width="10%" style="border: 2px solid #379cb3" bgcolor="#222222"><img src="http://m-27.com/wp-content/lol/Heart1.png"></td>
<td width="10%" style="border: 2px solid #379cb3" bgcolor="#222222"><img src="http://m-27.com/wp-content/lol/Heart2.png"></td>
<td width="10%" style="border: 2px solid #379cb3" bgcolor="#222222"><img src="http://m-27.com/wp-content/lol/Heart3.png"></td>
<td width="10%" style="border: 2px solid #379cb3" bgcolor="#222222"><img src="http://m-27.com/wp-content/lol/Hearthalf.png"></td>
<td width="10%" style="border: 2px solid #379cb3" bgcolor="#222222"><font color="#222222">Yes,</font></td>
<td width="10%" style="border: 2px solid #379cb3" bgcolor="#222222"><font color="#222222">it</font></td>
<td width="10%" style="border: 2px solid #379cb3" bgcolor="#222222"><font color="#222222">really</font></td>
<td width="10%" style="border: 2px solid #379cb3" bgcolor="#222222"><font color="#222222"><em>IS</em></font></td>
<td width="10%" style="border: 2px solid #379cb3" bgcolor="#222222"><font color="#222222">that</font></td>
<td width="10%" style="border: 2px solid #379cb3" bgcolor="#222222"><font color="#222222">crappy!</font></td>
</tr>
</table>
<table width="100%" style="text-align:center; border: 2px solid black">
<tr>
<td width="33%" style="border: 2px solid #379cb3" bgcolor="#222222"><font color="#379cb3"><strong>Achivement points gotten</strong></font></td>
<td width="33%" style="border: 2px solid #379cb3" bgcolor="#222222"><font color="#379cb3"><strong># of Achivements gotten</strong></font></td>
<td width="33%" style="border: 2px solid #379cb3" bgcolor="#222222"><font color="#379cb3"><strong>Game &#8220;status&#8221;</strong></font></td>
</tr>
<tr>
<td width="33%" style="border: 2px solid #ff6666" bgcolor="#333333"><font color="#ff6666">500 Points</font></td>
<td width="33%" style="border: 2px solid #6666cc" bgcolor="#333333"><font color="#6666cc">37 out of 50</font></td>
<td width="33%" style="border: 2px solid #66cc66" bgcolor="#333333"><a href="http://m-27.com/?p=92"><font color="#66cc66">Returned to store!!</font></a></td>
</tr>
</table>
</div>
]]></content:encoded>
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		<slash:comments>3</slash:comments>
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		<item>
		<title>FunTown Mahjong</title>
		<link>http://m-27.com/reviews/mahjong/</link>
		<comments>http://m-27.com/reviews/mahjong/#comments</comments>
		<pubDate>Wed, 04 Feb 2009 15:40:57 +0000</pubDate>
		<dc:creator>Hecko X</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Reviews]]></category>

		<guid isPermaLink="false">http://m-27.com/?p=1568</guid>
		<description><![CDATA[Review of the Xbox Live game, Funtown Mahjong. Note that this is 'actual' mahjong  and not mahjong solitaire, which most people are probably familiar with.]]></description>
			<content:encoded><![CDATA[<div align="justify"><img src="http://m-27.com/wp-content/lol/funtownmahjong.jpg" style="float:right; margin-left:10px"> It&#8217;s an unforgiving mistress =_=; Some nights ago, while unable to sleep, I decided to check out what was new in the Xbox Marketplace, and to my great surprise, <b>FunTown Mahjong</b> had been released. I was instantly filled with &#8220;FUCK YEAH!! O_O&#8221;-ness, as I have waited for years to find a Mahjong game that was relatively cheap and didn&#8217;t carry the risk of being a virus of some sort (which is why I have stayed away from third party programs on e.g. Facebook). Also, please note that I&#8217;m talking about actual Mahjong and not Mahjong Solitaire, which is available almost anywhere.<br />
<br />
My interest in Mahjong probably started some years back after having seen it being played in several Asian movies, however, it was not until I watched <a href="http://m-27.com/?p=61">Akagi</a> and started understanding the basics of gameplay and rules that my interest peaked and I considered playing myself. This should make my reaction of discovering that a Mahjong game had been released more understandable. And obviously, with such a great game being released, I&#8217;ve spent whatever free time I&#8217;ve had playing it, which is why updates are ever so slow around here. While I wouldn&#8217;t say that I&#8217;m very good at the game yet, I have been improving >_> Anywho, on to the actual game.</div>
<p><span id="more-1568"></span></p>
<div align="justify">FunTown Mahjong is played using 16-tiles and the scoring is then obviously based on Taiwanese scoring system. In my opinion, this is the best scoring system to use for the game demo, since this scoring system is far easier to understand than the Japanese one, which would probably scare any potential future players away. However, it would be nice if the option of changing the scoring system to that of Classical Chinese, Traditional Hong Kong or Japanese, so we can only how for that to become downloadable content (from what I can infer from screen-shots, this is on its way).<br />
<br />
On your first playthrough, you can play a tutorial which makes the basics of gameplay and scoring <em><strong>extremely</strong></em> easy to understand (apparently unless you&#8217;re Ryan Geddes of <a href="http://www.ign.com/">IGN.com</a>, but I digress&#8230;). The rest, such as when to call Ting, how to manage your tiles so that you have a higher chance of winning, what your opponents probably have and don&#8217;t have, based on what they discard to the pond, etc., quite literally comes with experience from playing rounds. Anders Labich of <a href="http://mahjong.dk">Mahjong Denmark</a>, the Danish union for Mahjong players (I found this page coincidentally and have no affiliation with the union), wrote that:<br />
<br />
<embed height="194" width="240" src="http://www.youtube.com/v/OVviYpYPvhY" style="float:right; margin-left: 5px"></embed>•at 0-9 games, players learn about the rules and the basic &#8220;do&#8221;s and &#8220;don&#8217;t&#8221;s.<br />
•at 10-24 games, players learn about probabilities of melds (i.e. that even melds with a slightly lower probability may lead to more profitable melds and a higher chance of winning).<br />
•at 25-99 games, players learn about safety, i.e. what tiles are safe to discard without impeeding one&#8217;s chance to win or at least remain safe, i.e. not becoming the duck (the player discarding a tile leading to someone else winning).<br />
•at 100+ games, players learn to read their opponent and their hands based on they&#8217;re discards and agressiveness in play.<br />
<br />
In my opinion, for FunTown Mahjong, the number of games needed for steps 1 through 3 can be cut down by one third, since the list by Labich is aimed at learning to play with the Japanese scoring rules. Anywho, the point I&#8217;m trying to make is, even if you lose your first dozen ranked games, don&#8217;t feel discouraged, you WILL improve the more you play, so keep at it! >:3<br />
<br />
Other than that, there&#8217;s really not a lot to be said about the game :/ The music is almost endurable (though I would recommend playing your own music using the Xbox&#8217;s music player) and gameplay is smooth, though there is a very slight lag when playing ranked matches against people from Asia or the US (since I&#8217;m based in EU), but this is to be expected. The learning curve for the basics is about half an hour of tutorial play + a few practice rounds, and then you&#8217;re ready to go. You can choose between continue playing the AIs of varying diffucylty in single player mode or go against actual people over Xbox Live in multiplayer mode.<br />
<br />
<img src="http://m-27.com/wp-content/lol/mahjong-2-300x170.png" style="float:left; margin-right:10px" width="250px">As for characters, you&#8217;re stuck with selecting one of the pre-made characters to represent you, which is a bit of a shame in my opinion, since the game is perfect for using your Xbox Avatar instead, so lets hope that becomes a future feature. Also, while it&#8217;s only a minor detail, you can choose to have the original faces for tiles (i.e. using Chinese characters) instead of the simplified Western version, and while I would love to say that this is what I&#8217;ve done, my screen is too small for me to destinguish some of the character tiles in my own hand, not to mention the exposed Kang and Pungs of the opponent sitting across from me (which is barely visible at all)&#8230;<br />
<br />
The achievements can be split up in time frames, i.e. the first third can be achieved within the first few days of play, the second third within the first week or two, and the last third within the first two months. Two of them are however based entirely on luck (though you can influence the odds by lying in open wait, i.e. you can use two or even three tiles as your winning tile), and depending on how much you play, can take from months to years to get.<br />
<br />
I didn&#8217;t give it a perfect score because even though it is great, it lacks originality. After all, it&#8217;s technically an already an existing game, but just on a digital media and also because it currently lacks the option to change the scoring rules to e.g. the Japanese one. Also, like already mentioned, two of the achievements are based purely on luck, regardless of how skillfull you are, which in my opinion is a bad concept for an achievement. Also, while not so many are playing it yet (at time of writing, only 1,400 people) which makes waiting for players in ranked games somewhat tedious, I expect the number of players to at least double by the end of March, so it gets one heart on potential.<br />
</p>
<table width="100%" style="text-align:center; border: 2px solid black">
<tr>
<td colspan="10" style="border: 2px solid #379cb3" bgcolor="#222222"><font color="#379cb3" size="+1"><strong>Score</strong></font></td>
</tr>
<tr>
<td width="10%" style="border: 2px solid #379cb3" bgcolor="#222222"><img src="http://m-27.com/wp-content/lol/Heart1.png"></td>
<td width="10%" style="border: 2px solid #379cb3" bgcolor="#222222"><img src="http://m-27.com/wp-content/lol/Heart2.png"></td>
<td width="10%" style="border: 2px solid #379cb3" bgcolor="#222222"><img src="http://m-27.com/wp-content/lol/Heart3.png"></td>
<td width="10%" style="border: 2px solid #379cb3" bgcolor="#222222"><img src="http://m-27.com/wp-content/lol/Heart4.png"></td>
<td width="10%" style="border: 2px solid #379cb3" bgcolor="#222222"><img src="http://m-27.com/wp-content/lol/Heart5.png"></td>
<td width="10%" style="border: 2px solid #379cb3" bgcolor="#222222"><img src="http://m-27.com/wp-content/lol/Heart6.png"></td>
<td width="10%" style="border: 2px solid #379cb3" bgcolor="#222222"><img src="http://m-27.com/wp-content/lol/Heart7.png"></td>
<td width="10%" style="border: 2px solid #379cb3" bgcolor="#222222"><img src="http://m-27.com/wp-content/lol/Hearthalf.png"></td>
<td width="10%" style="border: 2px solid #379cb3" bgcolor="#222222"><font color="#222222">Totally</font></td>
<td width="10%" style="border: 2px solid #379cb3" bgcolor="#222222"><font color="#222222">awesome!</font></td>
</tr>
</table>
<table width="100%" style="text-align:center; border: 2px solid black">
<tr>
<td width="33%" style="border: 2px solid #379cb3" bgcolor="#222222"><font color="#379cb3"><strong>Achivement points gotten</strong></font></td>
<td width="33%" style="border: 2px solid #379cb3" bgcolor="#222222"><font color="#379cb3"><strong># of Achivements gotten</strong></font></td>
<td width="33%" style="border: 2px solid #379cb3" bgcolor="#222222"><font color="#379cb3"><strong>Game &#8220;status&#8221;</strong></font></td>
</tr>
<tr>
<td width="33%" style="border: 2px solid #ff6666" bgcolor="#333333"><font color="#ff6666">60 Points</font></td>
<td width="33%" style="border: 2px solid #6666cc" bgcolor="#333333"><font color="#6666cc">4 out of 12</font></td>
<td width="33%" style="border: 2px solid #66cc66" bgcolor="#333333"><font color="#66cc66">Played frequently.</font></td>
</tr>
</table>
</div>
]]></content:encoded>
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		<title>Grand Fantasia</title>
		<link>http://m-27.com/reviews/grand-fantasia/</link>
		<comments>http://m-27.com/reviews/grand-fantasia/#comments</comments>
		<pubDate>Mon, 11 Jan 2010 13:40:47 +0000</pubDate>
		<dc:creator>Hecko X</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Reviews]]></category>

		<guid isPermaLink="false">http://m-27.com/?p=4462</guid>
		<description><![CDATA[Hecko reviews the MMORPG, Grand Fantasia.]]></description>
			<content:encoded><![CDATA[<div align="justify"><a href="http://m-27.com/wp-content/lol/grand-fantasia-logo.jpg"><img src="http://m-27.com/wp-content/lol/grand-fantasia-logo-300x139.jpg" style="float:right; margin-left: 10px" width="240px"></a>Grand Fantasia is a anime/cartoon styled MMORPG by <a href="http://www.aeriagames.com/">Aeria Games</a>, a US subsidiary of Japan based Aeria Inc. that focuses on creating/developing free MMORPGs. While all their games a free to play, they <em>do</em> employ a micropayment system in, i.e. a system where you pay real money for special in-game currency that can be used to purchase especially powerful items and equipment not available for free-players, in order to pay for servers and maintenence. The game itself can be downloaded for free here: <a href="http://grandfantasia.aeriagames.com/download">grandfantasia.aeriagames.com/download</a>.<br />
</p>
<h3>Mechanics</h3>
<p>The game is relatively light-weight taking up only around 700MB, and that&#8217;s fully updated, though this might be because it is currently &#8216;only&#8217; in its open beta stages. I don&#8217;t know when the beta ends, but for now, I&#8217;m just enjoying it since it means that less people know of it and that in turn means always tons of space on the server. Speaking of servers, there are currently only two of them (though this is enough), each having four channels. When you create a character (you can create up to three) on a server, you are confined to that server (as far as I know), but you can move freely between the four channels.<br />
</p>
<h3>Audio/video</h3>
<p>While it&#8217;s cartoony-esque style might be off-putting for some, I find it an advantage since it translates to less processor butt-rape and let&#8217;s face it, we all want to avoid teh butt-rape&#8230; That aside, the scenery and details are quite impressive, especially on higher settings. Pallete swaps for monster are however abundant, which is a bit of a shame, but is to be expected. It would&#8217;ve been nice with some extra details on more dangerous fiends of the same genus rather than a darker shade of yellow. On the audio side, it is <i>surprisingly</i> good! I sometimes linger around some of the areas just to enjoy the area-specific music.<br />
</p>
<h3>Character classes</h3>
<p><a href="http://m-27.com/wp-content/lol/Grand-Fantasia-char.png"><img src="http://m-27.com/wp-content/lol/Grand-Fantasia-char-300x225.png" style="float:left; margin-right: 10px" width="240px"></a>The job classes are more or less the same as they are for most other RPGs, starting with the generic novice. At level 5 you then choose the &#8220;path&#8221; you want to take by becoming a Fighter (tank), Hunter (ranged), Spellcaster (magic user), or Acolyte (healer). You get a class ugrade again at level 15, which is essentially just a stat boost and more abilities unlocked for purchase, and then the same at level 30, but where you have a choice between two jobs within the same path. E.g for the tank path, it would be: Novice -> lvl. 5 -> Fighter -> lvl. 15 -> Warrior -> lvl. 30 -> Paladin OR Beserker.<br />
<br />
Personally, I think the Beserker (tank) or Necromancer (magic user) are the best classes to go after, simply because the defense stat is next to worthless as far as I am able to tell, so pouring everything into offense is the way to go. I think they went with this to maybe balance out the other jobs more, so not everyone would just tank everything, but I honestly don&#8217;t know.<br />
</p>
<h3>Social aspect</h3>
<p>I have probably never played an MMORPG that tries harder to force you into being social and marking parties. I mean sure, the game has guild-only missions, but so do many other MMORPGs. Grand Fantasia, however, will have regular missions seperate into 3-5 parts, where the last part is always a boss fight that you have no chance of winning alone, unless you are the boss&#8217; level x 1½, and even then it&#8217;s difficult. So you are essentially forced into forming parties, but since only one person can pick up the mission item, only one person per time can complete the mission, after which, they usually quit the party. So it&#8217;s a pretty poor marketing decision to have done this >____><br />
<br />
On the upside, I think they at least somewhat acknowledge the issue, as the regularly have timed Double Experience events where you in the one hour the event is &#8216;active&#8217;, you earn double exp for any kill and therefore level faster.<br />
</p>
<h3>Sprites</h3>
<p><embed height="194" width="240" src="http://www.youtube.com/v/VT31Po538DA" style="float:right; margin-left: 8px"></embed>A feature I had never seen before was the Sprite system. The easiest way for me to explain sprites are that they are in-game Tamagochis crossed with Pokémons or something. Why I like this system is that while many MMORPGs will have you waste time doing mundane things such as harvesting, foresting, mining, etc., these things are all performed by the Sprites in exchange for a very small fee (which you usually earn back by killing a low-medium level monster).<br />
<br />
In addition to doing these mundane things, they can also perform alchemy and even forge armors and weapons. One sprite is however confined to forging one type of weapon or armor, e.g. only tank armor or only magic armor, etc. But the smart thing is that in addition to the Sprite you get in the beginning, which is also able to evolve at higher levels, you can also summon two additional sprites with special summoning items and have them forage for you as well.<br />
<br />
There&#8217;s a bit more to the Sprite system, such as caring for the sprites, training them, and summining them to give your character stat boosts, but I&#8217;d rather not go into that much detail. You&#8217;ll find out when you play it.<br />
</p>
<h3>Conclusion</h3>
<p>Grand Fantasia is a fun game that tries to allocate the mundane chores to a pet system which actually works rather well. It also contains several interesting features not mention in the review, such as a player auction (in addition to just selling stuff at stores), mounts, PvP battles and PvP Wars, etc. because I simply didn&#8217;t have the time to cover all that. It is, however, advised that you start playing with some of your friends as many missions require parties to successfully pass, and the only guarantee of an effective and consistent party is to play with at least 2-3 people you know in advance.<br />
<br />
Apart from that, it is an entertaining games with a few twists that sets it apart from many other cartoony MMORPGs, and with it&#8217;s relatively small file size, you should definitely give it a chance. While the missions might become a bit mundane in the long run if you&#8217;re playing solo, the nice surroundings and fantabulous music almost makes level grinding bearable. If you reach level 10 and still don&#8217;t think the game is something for you, then I&#8217;m sorry for having wasted your time, but personally, I think you can get at least a few weeks of playtime out of this game, probably months if you join a good guild.<br />
</p>
<table width="100%" style="text-align:center; border: 2px solid black"  bgcolor="#222222">
<tr>
<td colspan="10" style="border: 2px solid #379cb3"><font color="#379cb3" size="+1"><strong>Score</strong></font></td>
</tr>
<tr>
<td width="10%" style="border: 2px solid #379cb3"><img src="http://m-27.com/wp-content/lol/Heart1.png"></td>
<td width="10%" style="border: 2px solid #379cb3"><img src="http://m-27.com/wp-content/lol/Heart2.png"></td>
<td width="10%" style="border: 2px solid #379cb3"><img src="http://m-27.com/wp-content/lol/Heart3.png"></td>
<td width="10%" style="border: 2px solid #379cb3"><img src="http://m-27.com/wp-content/lol/Heart4.png"></td>
<td width="10%" style="border: 2px solid #379cb3"><img src="http://m-27.com/wp-content/lol/Heart5.png"></td>
<td width="10%" style="border: 2px solid #379cb3"><img src="http://m-27.com/wp-content/lol/Heart6.png"></td>
<td width="10%" style="border: 2px solid #379cb3"><img src="http://m-27.com/wp-content/lol/Heart7.png"></td>
<td width="10%" style="border: 2px solid #379cb3"><img src="http://m-27.com/wp-content/lol/Hearthalf.png"></td>
<td width="10%" style="border: 2px solid #379cb3"><font color="#222222">Totally</font></td>
<td width="10%" style="border: 2px solid #379cb3"><font color="#222222">awesome!</font></td>
</tr>
</table>
</div>
]]></content:encoded>
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		<title>Guitar Hero: On Tour</title>
		<link>http://m-27.com/reviews/guitar-hero-on-tour/</link>
		<comments>http://m-27.com/reviews/guitar-hero-on-tour/#comments</comments>
		<pubDate>Mon, 11 Aug 2008 18:34:44 +0000</pubDate>
		<dc:creator>Hecko X</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Reviews]]></category>

		<guid isPermaLink="false">http://m-27.com/?p=253</guid>
		<description><![CDATA[Hecko buys a DS and reviews Guitar Hero: On Tour, the first game he got for it.]]></description>
			<content:encoded><![CDATA[<div align="justify"><img src="http://m-27.com/wp-content/lol/guitar-hero-on-tour-ign.jpg" style="float:right; margin-left:10px" width="235px" title="Image from IMG.com">Well, <a href="http://m-27.com/?p=246"><u>I just recently got my <em>own</em> Nintendo DS</u></a>, and the first game I could call my own was Guitar Hero: On Tour (bought a bundle pack, meaning I have the limited edition Guitar Hero DS). For that reason, this will be the first game I&#8217;ll be ranting about for the DS system. I&#8217;ll set it up in a &#8220;good vs bad&#8221; type thing, so that you can get an idea of whether or not to get this game, but first, a little data.</div>
<p><span id="more-253"></span></p>
<div align="justify">Guitar Hero: On Tour was made for the Nintendo DS, and thus is the first fully portable Guitar Hero game in a series that has had a major cultural impact in the West. Being created to a handheld system meant a few minor, yet distinct changes to the way the game is played, most notably, the lack of a guitar. Instead a so-called &#8220;Guitar Grip&#8221; was made that fits into the GameBoy Advance game slot and contains four buttons instead of the usual five. Strumming + using the whammy bar is all done using the stylus pen shaped like a guitar pick since attaching a whammy bar to the guitar grip would be&#8230; well&#8230; unbelievably stupid. To activate Star Power, one would simply make a noise loud enough for the microphone to register (the game suggests yelling &#8220;Rock On!&#8221;, but &#8220;potato salad&#8221; is just as effective) or pressing any of the face buttons. The game contains two different soundtracks, depending on where it is purchased. Both contain 25 songs plus one unlockable one, and the only difference is that five of the songs are traded out and that the songs are in a different order. For a list, see <a href="http://en.wikipedia.org/wiki/Guitar_Hero:_On_Tour#Soundtrack">here</a>. And now for the actual reviewing.<br />
</p>
<h3>The Good</h3>
<p><strong>•It&#8217;s portable</strong> &#8211; Yes, this is indeed the first portable version of Guitar Hero, meaning you can now rock out wherever, and not just your room! This is beyond a doubt the biggest plus of the game.<br />
<br />
<strong>•It&#8217;s easier</strong> &#8211; If you&#8217;re already a Guitar Hero expert, this doesn&#8217;t apply to you. But to Guitar Hero retards, such as myself, who don&#8217;t own any other GH game or play it on a daily basis, having only four buttons (i.e. no need to move the hand to reach the fifth button and fuck up completely because you lost you grip and no longer know where the bloody buttons are because you aren&#8217;t used to playing) is a God-send.<br />
</p>
<h3>The Bad</h3>
<p><strong>•Strum sensitivity</strong> &#8211; From time to time, the game won&#8217;t react to the strumming until you either lift the pick from the screen or release all buttons. On Easy and Medium, this is no real biggie, on Hard, it&#8217;s annoying as Hell, and on Expert, it can be friggin&#8217; devastating. They say that all the bugs were sorted out during testing, but they lie&#8230;<br />
<br />
<strong>•Track list</strong> &#8211; The track list is extremely short, relative to all the other Guitar Hero games, and it seems they tried to &#8220;hit home&#8221; with as many people as possible, so the songs are extremely varied. This sounds as a good thing, but it really isn&#8217;t, since it means that out of 25 songs, you&#8217;ll only want to play 3-5 because you&#8217;ll hate the rest (and given one&#8217;s taste in music these 3-5 will differ greatly). Worst part is, you can&#8217;t buy additional songs for it, so you&#8217;re stuck with what you get. On a side note, I&#8217;ve heard people complain about that the songs were directed towards the younger audience because many of the songs are of &#8220;recent times&#8221;, which is the biggest load of BS this side of game reviewing. While it is true that eight or nine are from after the big 2-triple-0, a solid 13 of them are older than I am, and I ain&#8217;t no spring chicken no moar&#8230;<br />
<br />
<strong>•Guitar Grip</strong> &#8211; Don&#8217;t get me wrong here, being a Guitard (&#8220;<em>Guitar retard</em>&#8220;, you heard it here first, folks!) at Guitar Hero, I love the fact that it only has four buttons. Thing is, you can&#8217;t hold the fucker properly. Find a proper way to play without it sliding out of the slot, which stops gameplay and gives you no other choice but to reset (cause no, just pushing the damn thing in and having the song continue would be too friggin&#8217; easy&#8230;). Also, whenever you press the buttons, you are slowly but surely pushing it further away from your fingers, no matter how tightly you&#8217;ve fastened the strap, making it harder to play the last few notes of any song. The only way I&#8217;ve found to prevent this from happening is by having the part of the DS that faces down when you play rest on something, e.g. your thigh, but this makes holding the DS for long periods of time <em>very</em> uncomfortable.<br />
<br />
<strong>•Guitar Duels mode</strong> &#8211; I&#8217;ve only played this against the computer, mind you, but in my opinion, it&#8217;s pathetic. It is essentially a VS mode but with powers/weapons instead of Star Power, except that all the weapons save two (Pyro-whatever and the Autograph thing, used just before the opponent can complete or begin playing the &#8220;Power Notes&#8221; and thus not get a weapon) are pretty useless, as long as you know what the next two-three notes are.<br />
</p>
<h3>Conclusion</h3>
<p>If you&#8217;re the kind of person who has tried a Guitar Hero game at a friend&#8217;s house, and thought it was actually pretty cool, but never went out and got the game yourself, because it was too expensive and you thought you&#8217;d suck at it, Guitar Hero: On Tour is a great start-up game, but that&#8217;s pretty much all it is. After having played On Tour for a while, you&#8217;ll getter a good understanding of game mechanics and whatnot, but it won&#8217;t move you beyond a Medium difficulty on any of the home consoles versions, like e.g. Guitar Hero III.<br />
<br />
So Guitar Hero is a great choice if you want to &#8220;test the waters&#8221; a little bit, before deciding whether or not you have what it takes to go swimming with the big boys (rather than just jumping in by investing big bucks in a console version and find out you won&#8217;t be swimming with anyone other than the fishes). It&#8217;s also a decent buy if you are are Guitar Hero maniac, who spends a lot of time getting from home to e.g. school, and you want to be able to spend that time rocking the living shiat out of your handheld. All in all, an above mediocre game, but by no means great.</p>
<table width="100%" style="text-align:center; border: 2px solid black">
<tr>
<td colspan="10" style="border: 2px solid #379cb3" bgcolor="#222222"><font color="#379cb3" size="+1"><strong>Score</strong></font></td>
</tr>
<tr>
<td width="10%" style="border: 2px solid #379cb3" bgcolor="#222222"><img src="http://m-27.com/wp-content/lol/Heart1.png"></td>
<td width="10%" style="border: 2px solid #379cb3" bgcolor="#222222"><img src="http://m-27.com/wp-content/lol/Heart2.png"></td>
<td width="10%" style="border: 2px solid #379cb3" bgcolor="#222222"><img src="http://m-27.com/wp-content/lol/Heart3.png"></td>
<td width="10%" style="border: 2px solid #379cb3" bgcolor="#222222"><img src="http://m-27.com/wp-content/lol/Heart4.png"></td>
<td width="10%" style="border: 2px solid #379cb3" bgcolor="#222222"><img src="http://m-27.com/wp-content/lol/Heart5.png"></td>
<td width="10%" style="border: 2px solid #379cb3" bgcolor="#222222"><img src="http://m-27.com/wp-content/lol/Heart6.png"></td>
<td width="10%" style="border: 2px solid #379cb3" bgcolor="#222222"><font color="#222222">Nothing</font></td>
<td width="10%" style="border: 2px solid #379cb3" bgcolor="#222222"><font color="#222222"><em>to</em></font></td>
<td width="10%" style="border: 2px solid #379cb3" bgcolor="#222222"><font color="#222222">see</font></td>
<td width="10%" style="border: 2px solid #379cb3" bgcolor="#222222"><font color="#222222">here.</font></td>
</tr>
</table>
</div>
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		<title>Madhatter on Portal</title>
		<link>http://m-27.com/reviews/madhatter-on-portal/</link>
		<comments>http://m-27.com/reviews/madhatter-on-portal/#comments</comments>
		<pubDate>Tue, 08 Jul 2008 19:17:20 +0000</pubDate>
		<dc:creator>Madhatter</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Reviews]]></category>

		<guid isPermaLink="false">http://m-27.com/?p=75</guid>
		<description><![CDATA[Madhatter reviews the game, Portal.]]></description>
			<content:encoded><![CDATA[<p>For those of you that don’t know the game. Portal is a new Half Life Game (mod) which pretty much has created for the first time a revolutionary game weapon that can make the player place two portals on certain surfaces and allows the player to walk through them. Hence the name. SO, how was the game?
</p>
<div style="text-align: center"><img src="http://m-27.com/wp-content/lol/Companion-cube-love.png" alt="1192496608076.png" border="1" height="157" width="256" /></div>
<p><span id="more-165"></span><br />
Well, if your one of those closet gamers that never gets out of your room except for the delightful task of going to school/work just to make your parents feel that you are trying to fit in with societal norms when all you really want is to get back inside so you can get that 3 thousandth frag in quake 3 1on1 against Klesk, then I think you might agree with me on two points.</p>
<p>1. Portal was a game so short that if the community doesn’t get creative with nice maps for it then it can only be seen as a lovely manifestation of the latest “suspense waiting game” for a game that lasted so long that even my microwave popcorn could have outlasted it.</p>
<p>2. The game is too easy, but the real challenge arises at the “challenges” part of the game, which actually weren’t so hard, but by then I had grown so tired of the maps that I didn’t even care to complete all of the challenges.</p>
<p>What about all the new technology, I mean Portal gives us the opportunity to play games in an entirely different way! Isn’t that fancy! Well, from the viewpoint of the gamer, I would say sure, portals are something new and exciting, but they were just used as the sell point for a game that was overall bland, but I was glad I played it. At least we can agree with one thing. All in all the game was remarkably simple, easy and short. So you might be thinking that I hated the game like so many others? No. There is only one reason for this. Who ever in the valvE team developed the charachter for Weighted Companion Cube deserves a medal. That box was made of pure love and emotion. I spent hours online reading about Weighted Companion Cube (note I capitalize the letters due to warm and fuzzy feelings inside me that make me do funny things when ever I think of that &lt;3 cube).</p>
<p>Its not to say this game is not brilliant, the voice acting, the story, the environment, and the end credits were fantastic! Also the advanced maps gave the game some more longevity, but it still had me wanting more (which is arguably a good thing), but in the end I just found myself thinking about the lack of multiplayer maps, where racing with portals could have been extremely fun to try! I recommend you get the game, even though it has a short lifespan if you like games though, because it provides something new, but I don’t recommend you get it if you are expecting hours of fun on end.</p>
<p>For those of you reading this, and have even made it this far, I give you the first of many to come. Fan art brought to you by 4chan.org. God I love that cube. Fucking makes portal 20 bucks worth.</p>
<div align="center"><img src="http://m-27.com/wp-content/lol/Meet-the-companion-cube.jpg" alt="1192488847364.jpg" height="338" width="451" /></div>
<div style="text-align: center">God I love that fucking cube. Marry me ;_; cube.</div>
]]></content:encoded>
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		<title>Naruto: The Broken Bond</title>
		<link>http://m-27.com/reviews/naruto-the-broken-bond/</link>
		<comments>http://m-27.com/reviews/naruto-the-broken-bond/#comments</comments>
		<pubDate>Sun, 21 Dec 2008 23:54:57 +0000</pubDate>
		<dc:creator>Hecko X</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Reviews]]></category>

		<guid isPermaLink="false">http://m-27.com/?p=1158</guid>
		<description><![CDATA[Hecko reviews Naruto: The Broken Bond, the sequel to Naruto: Rise of a Ninja.]]></description>
			<content:encoded><![CDATA[<div align="justify"><a href="http://m-27.com/wp-content/lol/naruto_the_broken_bond_cover.jpg"><img src="http://m-27.com/wp-content/lol/naruto_the_broken_bond_cover.jpg" style="float:right; margin-left:10px" width="200px"></a><em><strong>NB!</strong> I advise you to read the top part of <a href="http://m-27.com/?p=91"><u>this post</u></a>, as I use personal terms to describe some things in this review.</em><br />
<br />
&#8220;<em>Naruto: The Broken Bond</em>&#8220;, which was released in mid-november this year, picks up right where its predecessor, &#8220;<em>Naruto: Rise of a Ninja</em>&#8220;, left off. In terms of storyline, it corresponds with episodes 81-135 of the anime, which means it begins with the semi-destruction of Konohagure by the hands of Orochimaru and ends with the conclusion of the Sasuke Retrieval arc. It does not follow the anime to a tee though, as many meetings (such as the one with Tsunade) have been changed, characters have been left out completely, and other plot elements have been altered as well, most likely to make the storyline simpler and because game-wise, they would much too time consuming to do anyway and not have enough game elements in them to be worth making.</div>
<p><span id="more-1158"></span></p>
<div align="justify">Having played the first game as well, I was pleasently surprised about some of the improvements Ubisoft made in this game. In story mode, instead of playing as only Naruto, you play as Naruto and two companions that you can choose to take with you (except in missions where they are selected for you). To progress in the storyline, you will have to use the characters&#8217; special techniques to move on, such as Shikamaru&#8217;s <em>Kagemane no jutsu</em> to pull out-of-reach levers, Neji&#8217;s <em>Byakugan</em> to see otherwise invisible bomb tags, Sasuke&#8217;s <em>Raikiri</em> to break through specific walls, etc. And just like in the anime episodes, Sakura serves no purpose whatsoever, and doesn&#8217;t even have a kunai to stand around with. The only time I ever used her was when I was forced to. Anywho, you can tag in the characters you bring with you during the fights against enemy ninja, which kind of adds to the fun (this function is carried over in VS mode, so you can play tag battles). But the story mode works great, although the tree jumping sequences become a real pain real fast. Anywho, moving away from the story mode and on to the VS modes.<br />
<br />
With the first game, I was greatly annoyed by the lack of a training mode, since that meant you couldn&#8217;t try out any of the moves that any of the characters had, unless you went into VS mode and had to use them in an actual fight. This sucked miserably, but this was luckily one of the things that were fixed in the new game.<br />
<br />
<embed type="application/x-shockwave-flash" height="194" width="240" src="http://www.youtube.com/v/7mYq24Vu0YY" style="float: left; margin-right: 3px"></embed>Another thing that was &#8217;somewhat&#8217; fixed was character balancing. In the first game, some of the characters were <u>grossely</u> over-powered. This has been somewhat fixed, though as in any other Naruto fighting game where he appears, Uchiha Itachi is over-powered, but the reast are very decently balanced out, while still having their respective strong and weak points, e.g. Rock Lee has a relatively high speed and is an extremely good poker, but has no freebies and his killer moves have extremely limited range and seemingly no longer trace the opponent.<br />
<br />
Yet another noteworthy change is in how the jutsu work during fights. You can no longer just whip out any jutsu at any time. The overdrive bar (called the Rage bar in the first game) now controls what jutsu you can use. The bar has 3 stages, so now, you no longer need to have enough jutsu to charge the technique, but also have filled the overdrive bar high enough. In essences, this works pretty well actually, since if you activate rage when the overdrive bar is full, it will gradually deplete and you will lose the ability to use jutsu until you have filled it up again, so it adds a sense of strategy to the game.<br />
<br />
The achievements are a bit sad though, since none of them really focus on skill, but rather patience, since all achievement can be gotten as long as you have enough time on your hands, almost completely regardless of skill. The first game was however a bit over the top on this, since you&#8217;d have to master all characters to get the last few acheivements. Now they just have to find that golden middle-road and they&#8217;ll be&#8230; er&#8230; golden :/<br />
<br />
All in all, it&#8217;s a decent game, but with no real replay value in terms of story mode. Luckily, the online versus mode more than makes up for this, despite every 4 out of 5 players playing Itachi, Sasuke, or Kyuubi Naruto, which can be a hassle. It&#8217;s good for a buy if you like simple 3D fighting games or just want to score a quick 500-ish Achievement Points (the rest take +10 hours to get).<br />
</p>
<h3>Sum-up of&#8230;</h3>
<h4>&#8230;changes from Rise of a Ninja</h4>
<p>•You can now play with a party of 3 (Naruto+2) in story mode, instead of playing only as Naruto. You are supposed to used the particular jutsu of the respective characters in order to proceed in the storyline.<br />
•Missions are pretty much the same, but each mission is now performed by a different character instead of Naruto, e.g. Kiba does races, Shikamaru does delivery, Neji does hide and seek, etc.<br />
•Unlike the first game, when you complete story mode in NTBB, all coins you didn&#8217;t collect become visible on your map making the coin collection achievements that much easier.<br />
•The characters have been balanced out decently well, though a few are rather overpowered still.<br />
•Online play has changed in the sense when you get a certain amount of points, you qualify for an exam, and when you pass that, you get a new rank (e.g. chuunin) and the achievement that goes with it. Points are gathered by winning ranked matches, and the amount of points depends on the rank of your opponent compared to yours.<br />
•Chakra has been leveled out so all characters have the exact same amount when they start. This also means that everyone can substitute the same amount of times.<br />
•Zooming has been SEVERELY down-graded (execution time is long), substituting made slightly harder, and side stepping and back dashing has been made a greater part of game play (since the execution time of zooming is now too long for it to be used to escape stringed attacks).<br />
</p>
<h4>&#8230; new additions to The Broken Bond</h4>
<p>•Introduction of the tag-in system, allowing you to tag in a partner during a fight with the press of a button.<br />
•A dojo (training mode) has been added.<br />
•More characters have been added to the game (a total of 30 characters, though only like&#8230; 9 are available in story mode).<br />
•More moves have been given to the characters from the previous game.<br />
•New minigames have been added, though they aren&#8217;t all that fun to play&#8230;<br />
</p>
<table width="100%" style="text-align:center; border: 2px solid black">
<tr>
<td colspan="10" style="border: 2px solid #379cb3" bgcolor="#222222"><font color="#379cb3" size="+1"><strong>Score</strong></font></td>
</tr>
<tr>
<td width="10%" style="border: 2px solid #379cb3" bgcolor="#222222"><img src="http://m-27.com/wp-content/lol/Heart1.png"></td>
<td width="10%" style="border: 2px solid #379cb3" bgcolor="#222222"><img src="http://m-27.com/wp-content/lol/Heart2.png"></td>
<td width="10%" style="border: 2px solid #379cb3" bgcolor="#222222"><img src="http://m-27.com/wp-content/lol/Heart3.png"></td>
<td width="10%" style="border: 2px solid #379cb3" bgcolor="#222222"><img src="http://m-27.com/wp-content/lol/Heart4.png"></td>
<td width="10%" style="border: 2px solid #379cb3" bgcolor="#222222"><img src="http://m-27.com/wp-content/lol/Heart5.png"></td>
<td width="10%" style="border: 2px solid #379cb3" bgcolor="#222222"><img src="http://m-27.com/wp-content/lol/Heart6.png"></td>
<td width="10%" style="border: 2px solid #379cb3" bgcolor="#222222"><img src="http://m-27.com/wp-content/lol/Heart7.png"></td>
<td width="10%" style="border: 2px solid #379cb3" bgcolor="#222222"><font color="#222222"><em>Not</em></font></td>
<td width="10%" style="border: 2px solid #379cb3" bgcolor="#222222"><font color="#222222">bad</font></td>
<td width="10%" style="border: 2px solid #379cb3" bgcolor="#222222"><font color="#222222">actually.</font></td>
</tr>
</table>
<table width="100%" style="text-align:center; border: 2px solid black">
<tr>
<td width="33%" style="border: 2px solid #379cb3" bgcolor="#222222"><font color="#379cb3"><strong>Achivement points gotten</strong></font></td>
<td width="33%" style="border: 2px solid #379cb3" bgcolor="#222222"><font color="#379cb3"><strong># of Achivements gotten</strong></font></td>
<td width="33%" style="border: 2px solid #379cb3" bgcolor="#222222"><font color="#379cb3"><strong>Game &#8220;status&#8221;</strong></font></td>
</tr>
<tr>
<td width="33%" style="border: 2px solid #ff6666" bgcolor="#333333"><font color="#ff6666">870 Points</font></td>
<td width="33%" style="border: 2px solid #6666cc" bgcolor="#333333"><font color="#6666cc">40 out of 46</font></td>
<td width="33%" style="border: 2px solid #66cc66" bgcolor="#333333"><font color="#66cc66">Played frequently.</font></td>
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</table>
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		<title>Nutrition Matters</title>
		<link>http://m-27.com/reviews/nutrition-matters/</link>
		<comments>http://m-27.com/reviews/nutrition-matters/#comments</comments>
		<pubDate>Sun, 26 Jul 2009 02:54:00 +0000</pubDate>
		<dc:creator>Hecko X</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Reviews]]></category>

		<guid isPermaLink="false">http://m-27.com/?p=2851</guid>
		<description><![CDATA[Hecko reviews the DS version of Body. Mind. Soul. Nutrition Matters, a dietary aid game.]]></description>
			<content:encoded><![CDATA[<div align="justify"><a href="http://m-27.com/wp-content/lol/nutrition-matters-cover.png"><img src="http://m-27.com/wp-content/lol/nutrition-matters-cover.png" style="float:right; margin-left:10px" /></a>Nutrition Matters is a game in the <em>Body. Mind. Soul.</em> series by 505 Games and was created for both the Wii and the Nintendo DS (I&#8217;m reviewing the DS version, though I don&#8217;t think there&#8217;s much of a difference). The basic concept is pretty good; the game aims to create a comprehensive food diary and provide you with advice on how to lose/gain weight. But the game <a href="http://m-27.com/wp-content/lol/nutrition-matters-missed-the-aim.png">completely fails at it</a>; in the world of games, it is probably the rough equivalent of the movie Troll 2 (<a href="http://www.youtube.com/watch?v=HyophYBP_w4">this scene</a> in particular).<br />
<br />
Before getting the game, I tried finding reviews, or at the very least a video, of it, but couldn&#8217;t find anything. After having tried it, I can understand why; the game is so bad no one would bother wasting their time reviewing it. So that&#8217;s why I&#8217;ll do it and hopefully save some people a fistful of dollars by having them NOT buy the game.<br />
<br />
<a href="http://m-27.com/wp-content/lol/nutrition-matters-menu.png"><img src="http://m-27.com/wp-content/lol/nutrition-matters-menu-199x300.png" style="float:left; margin-right:10px" /></a>Anywho, like I said, the game concept is pretty good, so I went in with an open mind and wanted to earnestly try it out. When starting a new game, it asks you for your personal info relative to the aim of the game, i.e. your gender, age (which can&#8217;t be below 18, so that&#8217;s idiotic development step one), weight, height, waist measurement, the duration period of your diet (can be up to six months), and finally what your target weight is. You then enter the menu, which looked pretty nice actually, so at this point, I had a good impression of the game.<br />
<br />
However, after having had my meals, when I had to input the food into my food diary in the daily basic data, I realised how extremely limited the game is. It comes with a pre-made list of about 500-600 dishes that you can choose from, however, you can&#8217;t add anything yourself if what you ate isn&#8217;t on the list. So say you are like my buddy Aucry, who likes to experiment a bit with dishes, and might make fried noodles with a veggie mix (carrots, corn, eggplant, etc.) and tamagoyaki, with a side of lightly fried leek simmered in rice wine, you&#8217;d be screwed six ways from Sunday. Hell, even if you go to McDonald&#8217;s you&#8217;re screwed six ways from Sunday.<br />
<br />
So because it&#8217;s so messed up, and that it hasn&#8217;t got that many basic ingredients so you could just add the ingredients used in the dishes you made, you have to take the closest thing in a similar food-group which is usually still pretty far off. In the case of the above dish, you&#8217;d have to pick stuff like &#8220;vegetable pasta&#8221;, &#8220;scrambled eggs&#8221;, and then some random fruit and sauce. All of these will of course have completely different amounts of protein, carbs, fats, etc. than the stuff you ate, even IF you get the calories to match up, which defeats the entire point in keeping a food diary.<br />
<br />
<a href="http://m-27.com/wp-content/lol/nutrition-matters-banana.png"><img src="http://m-27.com/wp-content/lol/nutrition-matters-banana-198x300.png" style="float:right; margin-left:10px" /></a>Another problem is, I have no idea of what the game bases its data on. For instance, take the data it has on &#8220;banana&#8221;. It says that &#8220;banana&#8221; has 75 kcal, but not how much &#8220;banana&#8221; has 75 kcal. I.e. is it one banana? If yes, what type of banana is it (extra small, small, medium, large, extra large)? Is it 100 grams of banana? Is it one ounce of banana? Ten ounces of banana? A cup of mashed banana? What? When I compared it to a database, I only got more confused, because it doesn&#8217;t seem to be any of them. The closest thing was the extra small banana (less than 100 grams), but that then raises questions about the small fruits like grapes since the data there equals to an amount of more than 100 grams.<br />
<br />
So being able to change the portion size is completely pointless since you don&#8217;t know what one portion is. It might be explained somewhere in the manual, but I never got that :/ But it would seem pointless to have a variable sized portion instead of one based on a constant weight like 100 grams or 10 ounces or something. So the entire food diary aspect of the game is shot to Hell and can&#8217;t really be used unless you don&#8217;t actually care about the data in which case, why the Hell would you buy the game?<br />
<br />
The game flaunts that it gives professional advice, but to access this advice you have to fill out a &#8220;basic data&#8221; section each day to get advice on that day. This basic data includes stuff like your weight, waist measurement, the number of steps you&#8217;ve walked, and your body fat percentage. So in order to fully use the game, you have to spend money on extra crap like a pedometer and a bath scale that measures your body fat percentage. Lulz, WTF?! And what kind of professional advice did it give me? &#8220;<em>You are underweight. Keep an eye on your BMI.</em>&#8221; Noooooooooooooo, you doooon&#8217;t say? Fuck, I totally did not see that coming. What tipped you off? That I my BMI was low and that I wanted to gain 10 kg? A true pro you are&#8230; regular Hercules Poirot of the food industry.<br />
<br />
So as a food diary, it phails ever so miserably. Its only slightly redeeming feature are the progress graphs, but that doesn&#8217;t really help since it isn&#8217;t a graph making game. Long story short, save your money. The game doesn&#8217;t do anything that you can&#8217;t do far more accurately by using <a href="http://www.nutritiondata.com/">nutritiondata.com</a> as a reference for data and then a spreadsheet, and this includes the graphs. So I suggest you do that instead. And use the money you save on not buying the game and get a one-hour consultation with a ACTUAL dietitian (it&#8217;s actually cheaper than buying the game!).<br />
<br />
Final score: I give it one heart because I liked the graphs, but as for the rest, it phailed miserably, especially since you had to purchase additional stuff to be able to use it properly.<br />
</p>
<table width="100%" style="text-align:center; border: 2px solid black">
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<td colspan="10" style="border: 2px solid #379cb3" bgcolor="#222222"><font color="#379cb3" size="+1"><strong>Score</strong></font></td>
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<td width="10%" style="border: 2px solid #379cb3" bgcolor="#222222"><img src="http://m-27.com/wp-content/lol/Heart1.png"></td>
<td width="10%" style="border: 2px solid #379cb3" bgcolor="#222222"></td>
<td width="10%" style="border: 2px solid #379cb3" bgcolor="#222222"></td>
<td width="10%" style="border: 2px solid #379cb3" bgcolor="#222222"></td>
<td width="10%" style="border: 2px solid #379cb3" bgcolor="#222222"></td>
<td width="10%" style="border: 2px solid #379cb3" bgcolor="#222222"></td>
<td width="10%" style="border: 2px solid #379cb3" bgcolor="#222222"></td>
<td width="10%" style="border: 2px solid #379cb3" bgcolor="#222222"></td>
<td width="10%" style="border: 2px solid #379cb3" bgcolor="#222222"></td>
<td width="10%" style="border: 2px solid #379cb3" bgcolor="#222222"></td>
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</table>
</div>
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		<slash:comments>2</slash:comments>
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		<title>Rappelz</title>
		<link>http://m-27.com/reviews/rappelz/</link>
		<comments>http://m-27.com/reviews/rappelz/#comments</comments>
		<pubDate>Wed, 18 Feb 2009 13:47:05 +0000</pubDate>
		<dc:creator>Hecko X</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Reviews]]></category>

		<guid isPermaLink="false">http://m-27.com/?p=1627</guid>
		<description><![CDATA[Review of Rappelz, an MMORPG that actual gives a shit about dodge and speed stats, making it fun to play something other than a tank.]]></description>
			<content:encoded><![CDATA[<div align="justify"><a href="http://m-27.com/wp-content/lol/here-bunny-bunny-bunny.png"><img src="http://m-27.com/wp-content/lol/here-bunny-bunny-bunny-196x300.png" style="float:right; margin-left:10px"></a>I&#8217;ve recently returned to playing <a href="http://rappelz.gpotato.com/">Rappelz</a>, an MMORPG (Massively Multiplayer Online Role-Playing Game) made by <a href="http://www.nflavor.com/eng/default.aspx">NFLAVOR</a> and hosted by <a href="http://www.gpotato.com/">gPotato</a>, since I bought a laptop that wouldn&#8217;t overheat (100+ degrees celsius) and potentially explode in my face every time I booted up the game, which is pretty much &#8220;yay&#8221; for me. And in all its simplicity, Rappelz is probably one of the greater free-to-play MMORPGs to ever come out of Korea.</div>
<p><span id="more-1627"></span></p>
<div align="justify">So, what makes Rappelz so great? Well, anything hosted by something that uses &#8220;potato&#8221; in its name is by definition great, since we all know that potatoes are the greatest thing ever. EVER!!! >:3 I mean, just look at <a href="http://www.tudou.com/">tudou.com</a> (&#8220;tudou&#8221; is Mandarin for &#8220;potato&#8221;) which is essentially like YouTube, but without people caring about copyrights.<br />
<br />
Okay, no, seriously, Rappelz is great because it is essentially an extremely simplified, free-to-play version of WoW, but without all the dilly-dallying. All quests in Rappelz are about two things and two things only; &#8220;hunt down&#8221; and &#8220;kill&#8221;. Some quests will have you gathering a specific item in large numbers (5-30, usually), however, these items are always drops by enemies that you have to hunt down and kill. The drops of course don&#8217;t &#8220;activate&#8221; until you accept the quest, so there&#8217;s no chance of &#8220;saving up&#8221; and completing a quest immediately. The graphics are actually damn nice, if your computer can handle the load, and the music is area specific and is actully pretty darn good in many of the areas.<br />
<br />
<embed height="194" width="240" src="http://www.youtube.com/v/nRbB6KdlFqE" style="float:left; margin-right: 5px"></embed>Furthermore, Rappelz is the only MMORPG I&#8217;ve ever played where the evade stat actually MEANS SOMETHING!! O.O In most MMORPGs I&#8217;ve played, you can raise evasion to the max and still only avoid like 1 in 30 hits, even by level 2 monsters. This is why it never paid off to be the extremely cool, swift, dual-wielding assassin class in any game, ever!! Until Rappelz&#8230; >:3<br />
<br />
Also, since every mission has you killing something, the amount of pain-staking time you have to drag yourself through by level-grinding is greatly reduced since you earn experience points while doing a mission (from all the kills) plus you get a bonus amount when you complete a mission. So you are constantly earning experience and thus saving time by not have to level-grind so much outside of missions, which is hearts <3 on the other hand, this does also make the the quests rather uniform, since all you ever do is kill stuff.<br />
<br />
Some quests will have you kiling area bosses, but killing a monster is killing a monster, they don&#8217;t have any real skills or are able to inflict status changes, so you don&#8217;t really have to worry about strategies unless the monster&#8217;s stats are insanely much greater than yours. But luckily, if killing monsters gets boring, you can try you hand at killing other players on the PvP (Player versus Player) server.<br />
<br />
All in all, a great, free, simple, yet fun MMORPG that you can play whenever you have time to kill (see? you&#8217;re killing everything with this game), if you can spare the almost 4GB the game requires (this includes all the updates, but it is still a lot). So it&#8217;s great, but it has some cons, like being rather uniform if you don&#8217;t like killing stuff and the game requiring a buck-load of space, but hey, at least it&#8217;s better than Ragnarok Online ^^ BETTER THAN RO!! >:3<br />
</p>
<table width="100%" style="text-align:center; border: 2px solid black"  bgcolor="#222222">
<tr>
<td colspan="10" style="border: 2px solid #379cb3"><font color="#379cb3" size="+1"><strong>Score</strong></font></td>
</tr>
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<td width="10%" style="border: 2px solid #379cb3"><img src="http://m-27.com/wp-content/lol/Heart1.png"></td>
<td width="10%" style="border: 2px solid #379cb3"><img src="http://m-27.com/wp-content/lol/Heart2.png"></td>
<td width="10%" style="border: 2px solid #379cb3"><img src="http://m-27.com/wp-content/lol/Heart3.png"></td>
<td width="10%" style="border: 2px solid #379cb3"><img src="http://m-27.com/wp-content/lol/Heart4.png"></td>
<td width="10%" style="border: 2px solid #379cb3"><img src="http://m-27.com/wp-content/lol/Heart5.png"></td>
<td width="10%" style="border: 2px solid #379cb3"><img src="http://m-27.com/wp-content/lol/Heart6.png"></td>
<td width="10%" style="border: 2px solid #379cb3"><img src="http://m-27.com/wp-content/lol/Hearthalf.png"></td>
<td width="10%" style="border: 2px solid #379cb3"><font color="#222222">Totally</font></td>
<td width="10%" style="border: 2px solid #379cb3"><font color="#222222">Totally</font></td>
<td width="10%" style="border: 2px solid #379cb3"><font color="#222222">awesome!</font></td>
</tr>
</table>
</div>
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		<slash:comments>2</slash:comments>
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		<title>Scribblenauts</title>
		<link>http://m-27.com/reviews/scribblenauts/</link>
		<comments>http://m-27.com/reviews/scribblenauts/#comments</comments>
		<pubDate>Thu, 15 Oct 2009 01:06:55 +0000</pubDate>
		<dc:creator>Hecko X</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Reviews]]></category>

		<guid isPermaLink="false">http://m-27.com/?p=3803</guid>
		<description><![CDATA[Review of the game "Scribblenauts" out for the Nintendo DS.]]></description>
			<content:encoded><![CDATA[<div align="justify"><a href="http://m-27.com/wp-content/lol/Scribblenauts-box.jpg"><img src="http://m-27.com/wp-content/lol/Scribblenauts-box-300x268.jpg" style="float:right; margin-left:10px" width="230px" /></a>This is probably gonna be a super short review, because frankly speaking, the game was a major disappointment. Some of you may recall how <a href="http://m-27.com/2856/post/scribblenauts-oo/">super psyched I was about the game back in June</a>, if you&#8217;ve been following the blog for that long or just like going through old posts, but the game did not live up to my expectations at all.<br />
<br />
The game itself is pretty innovative. You are given a goal that you need to accomplish in order to collect a starite. In order to accomplish the goal, you write objects which then suddenly appear out of thin air, ready for you to use (trademarked objects, anything intangible, and profainity are no-noes though). The concept of this is actually pretty amazing, since it means that you can solve a puzzle in whatever way you wish, as long as you end up with the starite and don&#8217;t break the guidelines given for the stage or die.<br />
<br />
<embed type="application/x-shockwave-flash" height="194" width="240" src="http://www.youtube.com/v/UUbmGY8rFpg&#038;ap=%2526fmt%3D18" style="float: left; margin-right: 8px"></embed>To show off the inovation and free range of the game, I&#8217;ve added the game trailer to the left in which Maxwell (the player character) has to get a starite stuck in a tree. Other than the was shown in the trailer, you could also get a jetpack and fly up an grab it or have a lumberjack cut down the tree with an axe, etc. There are 100s of puzzles to solve, but while it all looks good on paper, in reality, it&#8217;s not that much fun or diverse. Why? Because approximately 80% of the levels just require either <strong>a)</strong> a flying means of transportation, a weapon, and a wetsuit; or <strong>b)</strong> a leashed Cthulhu to kill every in the level, so that is probably what most people are gonna keep using. Only few stages require you to think outside the box.<br />
<br />
A thing I found to be a major issue in the game was the lack of direct control over Maxwell. You control him by simply tapping where you want him to go and he&#8217;ll go there. That might sound pretty simply, but often times, he&#8217;ll completely spaz out, jump around like a retarded monkey on crack, knock over everything you&#8217;ve carefully set up and you&#8217;ll have to start all over. Needless to say, that friggin&#8217; suck donkey balls, and I&#8217;ve probably had to redo dozens of stages because of the crack addicted monkey &#8216;tard going ballistic on me when I wanted him to move five milimetres further to the right because he was in the way.<br />
<br />
Truth be told, I&#8217;ve probably ended up spending more time just writting random stuff in sandbox mode just to see if it exists or trying to make some joke pose, e.g. I had Maxwell be <a href="http://www.youtube.com/watch?v=xOvaCV6uQp8">on a boat</a> with two rappers, with emphasis on &#8216;had&#8217;, since he spazzed out, pushed the two other characters overboard, fell in the water, and capsized the boat. Why did this happen? I simply wanted him to move a bit more to the left. DIRECT CONTROL, PEOPLE!!<br />
<br />
In the end, I give it 4½ hearts because while I love the concept of the game, the lack of direct control and the extremely high frequency of Maxwell spazzing out making you waste time redoing the level, and the lack of having to use anything other than a jetpack and a shotgun just kills all the fun; it goes stale way too fast. Good for a two-day rental, not for a buy. <strong>P.S.</strong> No, Chuck Norris wasn&#8217;t in the game&#8230; =.=;<br />
</p>
<table width="100%" style="text-align:center; border: 2px solid black">
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<td colspan="10" style="border: 2px solid #379cb3" bgcolor="#222222"><font color="#379cb3" size="+1"><strong>Score</strong></font></td>
</tr>
<tr>
<td width="10%" style="border: 2px solid #379cb3" bgcolor="#222222"><img src="http://m-27.com/wp-content/lol/Heart1.png"></td>
<td width="10%" style="border: 2px solid #379cb3" bgcolor="#222222"><img src="http://m-27.com/wp-content/lol/Heart2.png"></td>
<td width="10%" style="border: 2px solid #379cb3" bgcolor="#222222"><img src="http://m-27.com/wp-content/lol/Heart3.png"></td>
<td width="10%" style="border: 2px solid #379cb3" bgcolor="#222222"><img src="http://m-27.com/wp-content/lol/Heart4.png"></td>
<td width="10%" style="border: 2px solid #379cb3" bgcolor="#222222"><img src="http://m-27.com/wp-content/lol/Hearthalf.png"></td>
<td width="10%" style="border: 2px solid #379cb3" bgcolor="#222222"></td>
<td width="10%" style="border: 2px solid #379cb3" bgcolor="#222222"></td>
<td width="10%" style="border: 2px solid #379cb3" bgcolor="#222222"></td>
<td width="10%" style="border: 2px solid #379cb3" bgcolor="#222222"></td>
<td width="10%" style="border: 2px solid #379cb3" bgcolor="#222222"></td>
</tr>
</table>
</div>
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		<title>Scribblenauts!? O.o</title>
		<link>http://m-27.com/post/scribblenauts-oo/</link>
		<comments>http://m-27.com/post/scribblenauts-oo/#comments</comments>
		<pubDate>Tue, 30 Jun 2009 19:08:51 +0000</pubDate>
		<dc:creator>Hecko X</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Post]]></category>
		<category><![CDATA[Random Post]]></category>

		<guid isPermaLink="false">http://m-27.com/?p=2856</guid>
		<description><![CDATA[The Red Ring of Death leads to Hecko learning about Scribblenauts, an awesome game for the Nintendo DS!]]></description>
			<content:encoded><![CDATA[<div align="justify"><a href="http://m-27.com/wp-content/lol/red-ring-of-death.png"><img src="http://m-27.com/wp-content/lol/red-ring-of-death-150x150.png" style="float:right; margin-left:10px" /></a>So, my Xbox 360 recently got the Red Ring of Death, and of course it happened three weeks after the warranty expired&#8230; Anywho, with nothing to do and with no printer to print out the returns label from UPS or the receipt, I went over to Random&#8217;s place to have some fun. After catching up and whatnot, we decided to go to MickeyD&#8217;s. On the way, we started talking about random things like girls, games, and tournaments; the regular guy stuff. He then tells me about this insanely incredible emergent NDS game called <em>Scribblenauts</em>. He heard about it from Podcasts and E3 videos, and from what he told me, it sounded amazing! I looked it up today on <a href="http://scribblenauts.com">their website</a>, found a few videos on YouTube, and here it is&#8230;<br />
<center><br />
<a href="http://m-27.com/wp-content/lol/scribblenauts-title.png"><img src="http://m-27.com/wp-content/lol/scribblenauts-title.png"></a><br />
</center><br />
</p>
<table width="650px" border="solid" align="center">
<tr>
<td width="325px" style="text-align:center"><strong>Trailer #1</strong></td>
<td width="325px" style="text-align:center"><strong>E3 Demo</strong></td>
</tr>
<tr>
<td align="center"><embed src="http://uk.youtube.com/v/UUbmGY8rFpg&#038;ap=%2526fmt%3D18" type="application/x-shockwave-flash" height="250" width="310"></embed></td>
<td align="center"><embed src="http://uk.youtube.com/v/j3HXgvl8lp0&#038;ap=%2526fmt%3D18" type="application/x-shockwave-flash" height="250" width="310"></embed></td>
</tr>
</table>
<p>
Like their catchphrase says, it really DOES seem that you can solve everything by writing anything. Profanity and objects that are trademarked does not seem to work though, so a Coca Cola vibrator is probably out of the question, but stuff like the Kraken, God, and even Longcat, have all been implemented in the game. Only your imagination (and trademarks) seems to be the limit! I&#8217;m so gonna get this game and try to complete everything with Chuck Norris, if possible XD
</div>
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		<slash:comments>2</slash:comments>
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		<title>Street Fighter IV</title>
		<link>http://m-27.com/reviews/street-fighter-iv/</link>
		<comments>http://m-27.com/reviews/street-fighter-iv/#comments</comments>
		<pubDate>Thu, 19 Mar 2009 06:19:47 +0000</pubDate>
		<dc:creator>Hecko X</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Reviews]]></category>

		<guid isPermaLink="false">http://m-27.com/?p=1843</guid>
		<description><![CDATA[Review of the fighting game, Street Fighter IV!]]></description>
			<content:encoded><![CDATA[<div align="justify"><a href="http://m-27.com/wp-content/lol/sfivcover.jpg"><img src="http://m-27.com/wp-content/lol/sfivcover-241x300.jpg" style="float:right; margin-left:10px" width="200px"></a><em><strong>NB!</strong> Before starting off, I&#8217;d like to note that I am a Tekken-gamer, not an SF player, so my opinions might be &#8220;tainted&#8221; by that. I will however try to give the game a fair review in spite of this.</em><br />
<br />
Street Fighter IV was released roughly a month ago (mid-February 2009) for the Xbox 360 and the PS3 and is the newest in a long series of Street Fighter games. Having only had limited exposure to the Street Fighter series due to my dislike of &#8220;projectile fighting-games&#8221;, my first impression of the game was that it was just Street Fighter II with a visual upgrade and maybe a system-tweak or two that I wouldn&#8217;t be aware of anyway, so I went into it with a rather bleak perspective. The only real reason I bought the game, seeing how I dislike fighting-games where you can inflict damage from across the screen, was because I figured it would be perfect practice for getting used to playing on an arcade stick, so that I&#8217;ll be ready for the time Tekken 6 comes out for the Xbox 360.</div>
<p><span id="more-1843"></span></p>
<div align="justify"><embed type="application/x-shockwave-flash" height="218" width="270" src="http://www.youtube.com/v/eK94UycI48o" style="float: left; margin-right: 5px"></embed>Anywho, like already mentioned, the graphics are pretty awesome when you keep in mind what kind of feel they (Capcom) were going for (less realistic and more cartoony/&#8221;hand-drawn&#8221;). All characters are rendered full, cel-shaded 3D while everything else is 2.5D, and while it has a cartoony feel to it, like already said, it looks pretty awesome. They even gone into various details such as how the Hadouken disperses when it hits the opponent and whatnot. There are however still issues with polygons overlapping eachother on grabs, e.g. arms going through the opponents body parts, but you only ever really notice it when gameplay slows down during a KO. The graphics for the game intro (seen on the left) and <a href="http://b.imagehost.org/0072/My_Street_Fighter_4_wallpaper.jpg">for the official artwork</a> feature various &#8220;inkblots&#8221;, a style inspired by <a href="http://images.google.dk/images?gbv=2&#038;hl=da&#038;safe=off&#038;q=sumie">sumie (墨絵 <em>ink paintings</em>)</a>, which I personally think looks fucking awesome. It&#8217;s probably the best intro I have seen for a game, ever.<br />
<br />
The music is a bit&#8230; I dunno&#8230; The songs/character themes are good and can almost be considered modernized video game classics, but truthfully, you don&#8217;t even notice them when you&#8217;re playing. This is because the stages are two dimensional, which severely hampers dodging opportunities to anything other than jumping, and because of the rather small number of moves available to each character, which leaves no real opportunity for a player to get a feel for his/her opponent by sidestepping/back dashing and making quick jabs. Instead, you have characters screaming special attacks all the friggin&#8217; time, plus the sound effects of the effects themselves, plus the sound effects when a character is hit or blocks, which essentially drowns out the background music. This is a crying shame because the music is actually pretty good.<br />
<br />
<a href="http://m-27.com/wp-content/lol/character-selection-sfiv.png"><img src="http://m-27.com/wp-content/lol/character-selection-sfiv-300x225.png" style="float:right; margin-left:10px" width="240px"></a>Gameplay-wise, everything appears to be more or less the same, though I&#8217;ve heard that it is the most balanced (in terms of character strengths and weaknesses) Street Fighter game made thus far (though despite that, the online character demographic looks somewhat like <a href="http://m-27.com/wp-content/lol/online-character-usage-sfiv.png">this</a>). You start of with 16 characters and have 9 more that can be unlocked via Arcade Mode (one boss character, two &#8220;hidden&#8221; characters, and six characters that were added to the console version of the game by popular request from fans). The game also introduces six entirely new characters, <a href="http://streetfighter.wikia.com/wiki/Abel">Abel</a>, <a href="http://streetfighter.wikia.com/wiki/Crimson_Viper">Crimson Viper</a>, <a href="http://streetfighter.wikia.com/wiki/Rufus">Rufus</a>, <a href="http://streetfighter.wikia.com/wiki/El_Fuerte">El Fuerte</a>, the boss character <a href="http://streetfighter.wikia.com/wiki/Seth">Seth</a>, and the &#8220;hidden&#8221; character <a href="http://streetfighter.wikia.com/wiki/Gouken">Gouken</a> (Ryu&#8217;s and Ken&#8217;s teacher and the brother of Akuma/Gouki), as well as two new features: Ultra Combos and Force Attacks.<br />
<br />
Ultra Combos are like the diametric opposite of Super Combos because the gauge for it fills every time the player takes damage (instead of inflicting it). It becomes active once roughly 60-65% of it has been filled, but as the gauge increases, so does the damage it can do once unleashed. As for Power Attacks, explaining what they are and how they work would make this section much too long, so <a href="http://en.wikipedia.org/wiki/Street_Fighter_IV#Focus_Attacks">I&#8217;m leaving that to Wikipedia</a>. I will however say that it is mostly worthless since most combos in SF starts with two attacks in quick succession, meaning the first would cancel the armor and the second would interrupt the attack which means you&#8217;re setting yourself up to take an ass-whooping if you use it. I&#8217;ve only ever seen one person use it skillfully (he absorbed Hadoukens to get health and then dashed backwards to cancel the attack animation) in the +200 online matches I&#8217;ve had, since most special moves that aren&#8217;t projectile in nature either have Hyper Armour breaking properties or simply do multiple hits (or even both) which means that most people simply won&#8217;t use it.<br />
<br />
<embed type="application/x-shockwave-flash" height="218" width="270" src="http://www.youtube.com/v/uTi1CH0tjXA" style="float: left; margin-right: 5px"></embed>Quickly moving on; the game has all the modes a fighting game needs in this day and age. An Arcade Mode, a Versus Mode, Xbox LIVE Battle (online versus), a Challenge Mode (the Trials in Challenge Mode are actually an excellent way of learning how to effectively use a character), and finally a Training Mode. It also has a Gallery mode where one can see all the videos and artwork one has unlocked and Player Data, for those interesting in their leaderboard standings and other stats. Anywho, as for online play, it works fine for the most part, but some battles will have an input delay (probably due to lag) which can annoy you to no end. The servers are cross-continental, meaning that it is possible for someone in Europe to play someone in the Americas or in Asia, and the lag is minimal to non-existant if both parties have a decent connection. In fact, all three matches in the video to the left was against people living in Japan (I live in Europe myself), and as you can see, there was no lag. But while fights online work great, actually getting to play can be a hassle since 2/3 of the time you&#8217;ll get an error message (as seen in the video), i.e. it may take several tries (up to several minutes worth, if you&#8217;re unlucky) before you successfully join a session.<br />
<br />
The 1000 Achievement Points are spread over 48 achievements (technically 47, since one of them is worth 0 points and unlocks automatically when you get the other 47 achievements) of which 27 of them, worth 540 AP, can be gained through offline play and 20 through online play. I estimate that about 650-ish points can be gained with online very basic skills and spamming Zangief&#8217;s Double Lariat like a bastard, another 250-ish which actually require a somewhat decent degree of skill, and the last 100-ish, you have to be freaking insane to get. The time it would take to get the 900-ish managable achievement points depends heavily on how skilled you are/get, but I would say it would take about 18-24 hours if you are totally freaking insane at the game, 30-40 hours if you are about my skill level (mediocre), and for the 650-ish AP if you just plain suck would probably be around 50-70 hours.<br />
<br />
<strong><em>And now for the conclusion!</em></strong> Street Fighter IV is a fun game and all, but like I already said in the very beginning, the Street Fighter series has never appealed to me and I can&#8217;t be bothered to learn its input buffing and negative edge system well enough to use it flawlessly, and I believe newcomers to the series will be to annoyed enough by it that they&#8217;ll put SFIV aside completely (as in &#8220;<i>never get back to it</i>&#8220;) as soon as they buy a new game. The graphics are decent and the music is good, but you don&#8217;t have the time to actually enjoy them during the battles, which is a shame. A vast majority of the achievements can be achieved and they all aim at different skill level, however, must can be achieve with only basic skills, time, and Zangief&#8217;s Double Lariat attack, so if you just want to boost your gamer score, there are 650 easy points to get here. However, it still deserves a decent score because <em>if</em> you can get used to the system, playing it online can be pretty fun, so I gave it 7 &hearts; out of 10. However, I am sure most fans of the series would give it 9 or 9½ &hearts;, but my score for it is lower since it isn&#8217;t exactly rookie-friendly. Because to this, I recommend people who are considering buying the game, but have never played SF before, to rent the game or borrow it from a friend for a test-playtrough first.<br />
</p>
<table width="100%" style="text-align:center; border: 2px solid black">
<tr>
<td colspan="10" style="border: 2px solid #379cb3" bgcolor="#222222"><font color="#379cb3" size="+1"><strong>Score</strong></font></td>
</tr>
<tr>
<td width="10%" style="border: 2px solid #379cb3" bgcolor="#222222"><img src="http://m-27.com/wp-content/lol/Heart1.png"></td>
<td width="10%" style="border: 2px solid #379cb3" bgcolor="#222222"><img src="http://m-27.com/wp-content/lol/Heart2.png"></td>
<td width="10%" style="border: 2px solid #379cb3" bgcolor="#222222"><img src="http://m-27.com/wp-content/lol/Heart3.png"></td>
<td width="10%" style="border: 2px solid #379cb3" bgcolor="#222222"><img src="http://m-27.com/wp-content/lol/Heart4.png"></td>
<td width="10%" style="border: 2px solid #379cb3" bgcolor="#222222"><img src="http://m-27.com/wp-content/lol/Heart5.png"></td>
<td width="10%" style="border: 2px solid #379cb3" bgcolor="#222222"><img src="http://m-27.com/wp-content/lol/Heart6.png"></td>
<td width="10%" style="border: 2px solid #379cb3" bgcolor="#222222"><img src="http://m-27.com/wp-content/lol/Heart7.png"></td>
<td width="10%" style="border: 2px solid #379cb3" bgcolor="#222222"><font color="#222222"><em>IS</em></font></td>
<td width="10%" style="border: 2px solid #379cb3" bgcolor="#222222"><font color="#222222">that</font></td>
<td width="10%" style="border: 2px solid #379cb3" bgcolor="#222222"><font color="#222222">crappy!</font></td>
</tr>
</table>
<table width="100%" style="text-align:center; border: 2px solid black">
<tr>
<td width="33%" style="border: 2px solid #379cb3" bgcolor="#222222"><font color="#379cb3"><strong>Achivement points gotten</strong></font></td>
<td width="33%" style="border: 2px solid #379cb3" bgcolor="#222222"><font color="#379cb3"><strong># of Achivements gotten</strong></font></td>
<td width="33%" style="border: 2px solid #379cb3" bgcolor="#222222"><font color="#379cb3"><strong>Game &#8220;status&#8221;</strong></font></td>
</tr>
<tr>
<td width="33%" style="border: 2px solid #ff6666" bgcolor="#333333"><font color="#ff6666">800 Points</font></td>
<td width="33%" style="border: 2px solid #6666cc" bgcolor="#333333"><font color="#6666cc">42 out of 48</font></td>
<td width="33%" style="border: 2px solid #66cc66" bgcolor="#333333"><font color="#66cc66">Playing now and again</font></a></td>
</tr>
</table>
</div>
]]></content:encoded>
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		<title>Taiko no Tatsujin DS &#8211; TACCHI de Dokodon</title>
		<link>http://m-27.com/reviews/taiko-no-tatsujin-ds-tacchi-de-dokodon/</link>
		<comments>http://m-27.com/reviews/taiko-no-tatsujin-ds-tacchi-de-dokodon/#comments</comments>
		<pubDate>Fri, 05 Mar 2010 02:30:28 +0000</pubDate>
		<dc:creator>Hecko X</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Reviews]]></category>

		<guid isPermaLink="false">http://m-27.com/?p=4547</guid>
		<description><![CDATA[Hecko reviews the NDS game, Taiko no Tatsujin - TACCHI de Dokodon]]></description>
			<content:encoded><![CDATA[<div align="justify"><a href="http://m-27.com/wp-content/lol/Taiko_no_Tatsujin_DS_Coverart.png"><img src="http://m-27.com/wp-content/lol/Taiko_no_Tatsujin_DS_Coverart.png" style="float:right; margin-left:10px" width="220px"></a>Taiko no Tatsujin DS &#8211; TACCHI de Dokodon (&#8220;Drum Master DS &#8211; Play By Touch&#8221;) is a Japan-only game realeased for the Nintendo DualScreen. It is part of a long line of Taiko no Tatsujin games for various consoles (and arcade machines), none of which have been released outside of Japan.<br />
<br />
Now, I have known about TnT for several years, but I had always thought that it could only be found in arcades in Japan because of the hardware needed to play it (since half the fun is being able to hit the giant drum). As soon as I found out that it had been released to DS, I just -had- to get my hands on a copy and try it out~!<br />
<br style="clear:right" /></p>
<h3>Gameplay</h3>
<p><embed type="application/x-shockwave-flash" height="194" width="240" src="http://www.youtube.com/v/qvXFc0MPUCg" style="float: left; margin-right: 8px"></embed>The gameplay is very much like other music/rhythm games; a note slides by the screen and when it reaches the hit area, you press the correct button. Daiko no Tatsujin is however limited to two commands; top of the drum (orange faces) and edge of the drum (blue faces). The bigger faces require you to hit a specific part of the drum (center of the top and exactly on the edge, respectively), but while all this sounds pretty simple and straight forward, the harder difficulties will seriously mess up your timing.<br />
<br style="clear:left" /></p>
<h3>Song list</h3>
<p>The songs are many and varied, both in genre and difficulty. I&#8217;ve made a short list below with all the songs (in romaji) divided in the same way they are in the game. I&#8217;ve omitted the artist names due to lack of space, but will be adding videos as soon as a mail goes through and I get access to a beta of a plugin~<br />
</p>
<table width="90%" align="center">
<tr>
<td width="33%" valign="top"><u><strong>J-Pop</strong></u><br />
•Sakuranbo<br />
•Kibun Joujou↑↑<br />
•Natsu Matsuri<br />
•Ketsui no Asa ni<br />
•WON&#8217;T BE LONG!<br />
•Mata Aimashou<br />
•DANCE2 feat. Soysauce
</td>
<td width="33%" valign="top"><u><strong>Namco Originals</strong></u><br />
•Kimi ni Touch<br />
•Mojipittan Medley<br />
•KAGEKIYO<br />
•Fuuun! Pachi-Osensei<br />
•Kurofune Raikou<br />
•Taiko Ranbu<br />
•Tenjiki 2000</p>
<td width="33%" valign="top"><u><strong>Anime</strong></u><br />
•Touch<br />
•Together<br />
•Juken Sentai Gekiranger<br />
•PreCure 5 Smile GoGo!<br />
•Doraemon no Uta<br />
•Meitantei Konan Theme<br />
•Anpanman no March
</td>
</tr>
<tr>
<td width="33%" valign="top"><u><strong>Classical</strong></u><br />
•Symphony No. 7<br />
•William Tell Overture<br />
•Orpheus in the Underworld<br />
•Flight of the Bumblebee<br />
•Classic Medley <small>(Wedding version)</small><br />
•Fantaisie-Impromptu
</td>
<td width="33%" valign="top"><u><strong>Game Music</strong></u><br />
•Super Mario Bros.<br />
•GO MY WAY!!<br />
•Namco Medley<br />
<br />
<u><strong>Variety</strong></u><br />
•Tarako-Tarako-Tarako
</td>
</td>
<td width="33%" valign="top"><u><strong>Traditional</strong></u><br />
•Mori no Kuma-san<br />
•Inu no Omawari-san
</td>
</tr>
</table>
<p></p>
<h3>Unlockables</h3>
<p><a href="http://m-27.com/wp-content/lol/mai-wada-don.jpg"><img src="http://m-27.com/wp-content/lol/mai-wada-don-300x120.jpg" style="float:right; margin-left:10px"></a>It is possible to unlock items in order to customize your character (WadaDon), who is seen dancing on the top screen during songs. In the beginning, you can only change the colour of the drum (as can be seen on the drawing I made), but as you play the game, you will also unlock specific costumes that you can dress WadaDon up in, such as a pirate outfit, various animal outfits, food items, etc.<br />
<br />
But costume items aren&#8217;t the customize items you get; you will also unlock items to customize the sounds made by your drum when you play it. So instead of the normal taiko drum sounds, you can hear farts, sumo sounds, pacman game sounds, baseball sounds, etc. Some of them are super cool and make the song sound even more awesome 8D<br />
<br />
Modes can also be unlocked in order to amp up the games difficulty. In the beginning, four modes are unlocked: Auto, baisoku, sanbai, and nashi (none, i.e. the off setting). Auto is used to get a feel for the song by having the CPU play it perfectly, while baisoku and sanbai increase the speed the notes on the screen fly by with (2x and 3x, respective). You can unlock 4 other modes by clearing the songs (getting an accuracy rating of 80%): Yonbai (4x speed), Doron (removes the coloured face clues, leaving only the below hiragana), Kanpeki (Perfect; song will end if you miss a note), and Abekobe (Inverse; changes the orange Don to blue Ka and vice versa).<br />
</p>
<h3>Conclusion</h3>
<p>I absolutely LOVE the game!! There are a lot of varied and fun songs, and once you start thinking it gets too easy, you can just one-up the difficulty. It even has a secret unlockable difficulty called &#8220;Oni&#8221; (Ogre/Demon) which is just friggin&#8217; insaaaaaane!<br />
<br />
Also, due to the nature of the game, it&#8217;s a perfect pick-up-and-play game; there&#8217;s no story, nothing you have to know to understand the rest, so you can just pick it up at anytime, play a song or two, and that&#8217;s it.<br />
<br />
While it -is- a fun time killer for when commuting, there&#8217;s not really anything there to motivate you to get better at the game. There are occasional random missions you get with the mail which will let you unlock more customize items or songs + the daily &#8220;Test your drum skills dojo&#8221;, but that&#8217;s pretty much it. I think it would be more fun if you could have missions or objectives to beat on all the songs on various difficulties, since that would want to make you play all the songs several times over and you&#8217;d be driven to get a better score or more accurate presses, etc.<br />
<br />
All in all, a wonderfully funny game that I heartily recommend. You can play wireless 4-player mode (via download play, I think) so it&#8217;s a great games to play with your friends too.<br />
</p>
<table width="100%" style="text-align:center; border: 2px solid black">
<tr>
<td colspan="10" style="border: 2px solid #379cb3" bgcolor="#222222"><font color="#379cb3" size="+1"><strong>Score</strong></font></td>
</tr>
<tr>
<td width="10%" style="border: 2px solid #379cb3" bgcolor="#222222"><img src="http://m-27.com/wp-content/lol/Heart1.png"></td>
<td width="10%" style="border: 2px solid #379cb3" bgcolor="#222222"><img src="http://m-27.com/wp-content/lol/Heart2.png"></td>
<td width="10%" style="border: 2px solid #379cb3" bgcolor="#222222"><img src="http://m-27.com/wp-content/lol/Heart3.png"></td>
<td width="10%" style="border: 2px solid #379cb3" bgcolor="#222222"><img src="http://m-27.com/wp-content/lol/Heart4.png"></td>
<td width="10%" style="border: 2px solid #379cb3" bgcolor="#222222"><img src="http://m-27.com/wp-content/lol/Heart5.png"></td>
<td width="10%" style="border: 2px solid #379cb3" bgcolor="#222222"><img src="http://m-27.com/wp-content/lol/Heart6.png"></td>
<td width="10%" style="border: 2px solid #379cb3" bgcolor="#222222"><img src="http://m-27.com/wp-content/lol/Heart7.png"></td>
<td width="10%" style="border: 2px solid #379cb3" bgcolor="#222222"><img src="http://m-27.com/wp-content/lol/Heart8.png"></td>
<td width="10%" style="border: 2px solid #379cb3" bgcolor="#222222"><img src="http://m-27.com/wp-content/lol/Hearthalf.png"></td>
<td width="10%" style="border: 2px solid #379cb3" bgcolor="#222222"><font color="#222222">awesome!</font></td>
</tr>
</table>
</div>
]]></content:encoded>
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		<title>Tekken 6</title>
		<link>http://m-27.com/reviews/tekken-6/</link>
		<comments>http://m-27.com/reviews/tekken-6/#comments</comments>
		<pubDate>Thu, 05 Nov 2009 18:34:05 +0000</pubDate>
		<dc:creator>Hecko X</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Reviews]]></category>

		<guid isPermaLink="false">http://m-27.com/?p=3919</guid>
		<description><![CDATA[Review of the fighting game, Tekken 6! (Xbox 360 version)]]></description>
			<content:encoded><![CDATA[<div align="justify"><a href="http://m-27.com/wp-content/lol/Tekken-6-cover.jpg"><img src="http://m-27.com/wp-content/lol/Tekken-6-cover-211x300.jpg" style="float:right; margin-left:10px" width="200px"></a>Tekken 6 was released a few days ago in Europe (October 30th), and I of course had to get my hands on a copy. My first impression of the game was &#8220;<em>HOLY MOTHER OF GOD, WTF HAPPENED!? D=</em>&#8220;, since the changes were immense. Not including the graphics upgrade (which as absolutely STUNNING!!), new stages, and six new characters, all of the movement lists have gotten a major overhaul.<br />
<br />
Estimations: 70% of moves have gotten new animations, 40% have gotten extended by an extra punch, kick, shoulder, whatevs, 20% of old moves have gotten new commands (with new moves taking over the old commands), movement lists have been expanded by 10 percent with entirely new moves, and about 95% of all moves have gotten new properties since Tekken 5. Needles to say, I was fucking confused when playing Bryan for the first time and he didn&#8217;t do most of the things I wanted him to O.o<br />
</p>
<h3>Offline Mode</h3>
<p>One of the things Namco advertised with before Tekken 6 was released was that time released characters was now a thing of the past and that Tekken 6 would have all characters available right from the get-go. This was only partially true. In all the important modes (arcade, vs, online battle, etc.) all the characters were indeed unlock from the second you load the game, which is a BIG plus.<br />
<br />
<a href="http://m-27.com/wp-content/lol/Scenario-Campaign.jpg"><img src="http://m-27.com/wp-content/lol/Scenario-Campaign-300x168.jpg" width="240" style="float:left; margin-right:10px"></a>However, none of these modes will unlock ending movies or prologues. To do this, you will have to go through the all new mode called <strong>Scenario Campaign</strong> (it&#8217;s like Tekken Force mode, but with a storyline), wait until you actually encounter that person as the stage boss and then defeat them before they&#8217;re unlocked in the Arena (the T6 version of Story Mode, or something :/), which you then have to play through with the character in order to get the ending movie. Big sigh, since to unlock all 38 characters, you have to go through like storyline 35 stages (about 3-7 hours, depending on how good you are) and three bloody annoying bonus stages. Also, like 70% of all the achievements are unlocked via SC, so you are pretty much forced to play it if you want endings, prologues, and achievement points&#8230;<br />
<br />
<a href="http://m-27.com/wp-content/lol/Mokujin-pimped.PNG"><img src="http://m-27.com/wp-content/lol/Mokujin-pimped-300x172.PNG" style="float:right; margin-left:10px" width="200px"></a>Despite this, the story of Tekken 6 and Scenario Campaign is actually pretty good considering it&#8217;s a versus fighter game, and it&#8217;s much better rounded off than previous Tekken games. Another thing I liked very much about Scenario Campaign is that it lets you pick up items (random drops for defeating enemies) for the character you are playing as, which means you get to save a ton of money on custom parts for your favourite character&#8217;s outfit. And yes, I am <strong>SO</strong> pretending to be X-Zibit in &#8220;<em>Pimp up mai Mokujin</em>&#8221; 8D<br />
</p>
<h3>Online Mode</h3>
<p>Not owning a PS3, and thus not having been able to play Tekken online before, I was ecstatic to finally be able to play against awesome Tekken players from around the globe, or at the very least Europe. However, while I was, and still am, happy about the online feature, it has several flaws that needs to be fixed as well as one thing that strikes a nerve with all online fighting game players; movement lag. For those of you reading that don&#8217;t know what movement lag is, it is when you input a movement command on your controller, but the character doesn&#8217;t perform the action until a few milliseconds later.<br />
<br />
Regardless of how great the connection with the other player was, I always encountered movement lag. Some times bearable, most of the time not. Out of 10 matches, 1 would have movement lag of ≤0.1 seconds, 2-3 would have movement lag of 0.1-0.4 seconds, and the rest would be >0.4 seconds (a recent match I played had a full second of lag!). Now, for people not really into the game, something like 0.4 seconds may not sound like much, but I&#8217;ll break it down to you.<br />
<br />
<embed type="application/x-shockwave-flash" height="218" width="270" src="http://www.youtube.com/v/i60pDOK7HXM&#038;ap=%2526fmt%3D18" style="float: left; margin-right: 5px"></embed>In Tekken, the difference between a win and a loss often literally lies in a single frame of frame advantage. There are 30 frames in a second (the game is in 60 hertz), i.e. a single frame is 0.0333 seconds. So for any player who plays with a defensive (turtle) or interruptive (poker; breaking the opponents flow with quick jabs) style, even a 0.1 second movement lag can be friggin&#8217; devastating. Aggressive players can usually use this to their advantage since even if the defending player sees the attack and responds to it, due to movement lag, jack shit happens in time and the move will connect, so you can bet your ass they&#8217;ll spam attacks you otherwise wouldn&#8217;t have problems countering (see example of this in the video on the left).<br />
<br />
To make matters worse, you can&#8217;t search for opponents based on their connection to you like you can in e.g. <a href="http://m-27.com/1843/reviews/street-fighter-iv/">Street Fighter IV</a>. This is especially crappy in ranked matches, since you don&#8217;t wanted to be a turtle or poker and then end up against someone with a shit connection and lose just because of that. If you lose, it should either be because the opponent had more skill or luck, not because of fucking movement lag and an opponent spamming shit you respond to in time, but jack happens. Hopefully, Namco will realise this and add the search option in a future update. <strong>EDIT:</strong> I heard today that an update was in the works to &#8220;<em>improve the online game experience for players of Tekken 6</em>&#8220;, so I hope that is what the update is about.<strong> EDIT 2:</strong> It was \o/ The game is getting an extra half heart.<br />
<br />
<embed type="application/x-shockwave-flash" height="218" width="270" src="http://www.youtube.com/v/MImZ-7u_Qjs&#038;ap=%2526fmt%3D18" style="float: right; margin-left: 5px"></embed>Despite the issues, I still very much(!!) enjoy being able to play online and have had several enjoyable matches. But again, because of these things, I strongly recommend that if you find an opponent you don&#8217;t lag against, make them a preferred person, make them your online buddy, do WHATEVER to make sure you can play some online sparring matches with them every now and again, because the CPU will often fall for things no human would fall for, and often block things most people would never anticipate.<br />
<br />
Oh, and one thing I forgot to mention: Back in Tekken 4, it was possible to save the replays of a battle. That feature is now back, and I LOVE IT!! It only applies to Ranked Matches though, which is a bit =( but I get by on it. What&#8217;s even more awesome is that you can make them available for download so your friends (and other peepz) can watch your matches as well (and it&#8217;s all lag free, even if the match wasn&#8217;t!) 8D You can also download the ghosts (an AI that plays and reacts in theoretically the same way its owner does) of your friends, but you can unfortunately only play against them at random, which is a bit sux.<br />
</p>
<h3>Achievements</h3>
<p>There are a grand total of 50 achievements, 45 of which are offline (worth 900 points), and the remaining five are online (worth the last 100 points). With the exception of maybe four of the achievements, no real skill is needed to get them and you can do it in less than a day if you really wanted to. So if you are just an AP harvester, this would be a good game to rent for 800-ish quick points. Unfortunately, for the rest of us, the easy achievements also mean no bragging rights for being awesome and unlocking some semi-impossible &#8220;<em>Break the Survival Counter by winning the 1,000th survival match in a row while only using a basic, standing left jab for attacking</em>&#8221; achievement.<br />
</p>
<h3>Conclusion</h3>
<p>In conclusion, awesome game, albeit somewhat flawed. I absolutely love that you can save, upload, and download replays, and that you can get customize items by just playing Scenario Campaign. Another great thing was that ending movies would randomly unlock after completing SC, which is great since many players have those 7-8 characters that they just CANNOT play for shit with, so defeating Cheaposaurus Rex (aka Azazel) with them would otherwise have been a pain.<br />
</p>
<table width="100%" style="text-align:center; border: 2px solid black">
<tr>
<td colspan="10" style="border: 2px solid #379cb3" bgcolor="#222222"><font color="#379cb3" size="+1"><strong>Score</strong></font></td>
</tr>
<tr>
<td width="10%" style="border: 2px solid #379cb3" bgcolor="#222222"><img src="http://m-27.com/wp-content/lol/Heart1.png"></td>
<td width="10%" style="border: 2px solid #379cb3" bgcolor="#222222"><img src="http://m-27.com/wp-content/lol/Heart2.png"></td>
<td width="10%" style="border: 2px solid #379cb3" bgcolor="#222222"><img src="http://m-27.com/wp-content/lol/Heart3.png"></td>
<td width="10%" style="border: 2px solid #379cb3" bgcolor="#222222"><img src="http://m-27.com/wp-content/lol/Heart4.png"></td>
<td width="10%" style="border: 2px solid #379cb3" bgcolor="#222222"><img src="http://m-27.com/wp-content/lol/Heart5.png"></td>
<td width="10%" style="border: 2px solid #379cb3" bgcolor="#222222"><img src="http://m-27.com/wp-content/lol/Heart6.png"></td>
<td width="10%" style="border: 2px solid #379cb3" bgcolor="#222222"><img src="http://m-27.com/wp-content/lol/Heart7.png"></td>
<td width="10%" style="border: 2px solid #379cb3" bgcolor="#222222"><img src="http://m-27.com/wp-content/lol/Heart8.png"></td>
<td width="10%" style="border: 2px solid #379cb3" bgcolor="#222222"><img src="http://m-27.com/wp-content/lol/Heart9.png"></td>
<td width="10%" style="border: 2px solid #379cb3" bgcolor="#222222"><font color="#222222">Awesome.</font></td>
</tr>
</table>
<table width="100%" style="text-align:center; border: 2px solid black">
<tr>
<td width="33%" style="border: 2px solid #379cb3" bgcolor="#222222"><font color="#379cb3"><strong>Achivement points gotten</strong></font></td>
<td width="33%" style="border: 2px solid #379cb3" bgcolor="#222222"><font color="#379cb3"><strong># of Achivements gotten</strong></font></td>
<td width="33%" style="border: 2px solid #379cb3" bgcolor="#222222"><font color="#379cb3"><strong>Game &#8220;status&#8221;</strong></font></td>
</tr>
<tr>
<td width="33%" style="border: 2px solid #ff6666" bgcolor="#333333"><font color="#ff6666">1000 Points</font></td>
<td width="33%" style="border: 2px solid #6666cc" bgcolor="#333333"><font color="#6666cc">50 out of 50</font></td>
<td width="33%" style="border: 2px solid #66cc66" bgcolor="#333333"><font color="#66cc66">Playing now and again</font></a></td>
</tr>
</table>
</div>
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